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Access Starchart

Unit Requirements Comments
Overlord Hatchery The food source and transport unit of the Zerg. You can really never have too many of these.
Drone Hatchery The Zerg equivalent to the Terran SCV. It gathers, it builds. When it is done building, the drone is lost; it has become part of the building.
Zergling Hatchery, Spawning Pool With DNA so simple and basic, two zerglings are produced in every egg. Not very dangerous by themselves, but be wary of groups.
Hydrlisk Hatchery, Spawning Pool, Hydralisk den A basic unit of the Zerg ground force, groups of Hydralisks are very effecteve against Terran forces. It spits a deadly poison, Hydralisks can attack ground or air.
Mutalisk Hatchery, Spawning Pool, Upgrade to lair, Spire An air unit of the Zerg race, although they shoot spines like the Hydralisk there is a difference. Mutalisks are effective against all races including Zerg itself.
Scourge Hatchery, Spawning Pool, Upgrade to Lair, Spire A flyer of the Zerg race that is very deadly to other air units, it attacks by destroying itself. Since they are so small you get two in every egg.
Queen Hatchery, Spawning Pool, Upgrade to Lair, Queens nest This unit cannot attack but is very useful in ways-it can parasite other units, it can make units into broodlings, and it can infest Command Centers.
Ultralisk Hatchery, Spawning Pool, Upgrade to Lair, Queens nest, Upgrade to Hive, Ultralisk Cavern Slow but strong, the Ultralist is a short range but very dangerous foe. He attacks with his large tusks, and does considerable damage.
Defiler Hatchery, Spawning Pool, Upgrade to Lair, Queens nest, Upgrade to Hive, Defiler Mound An elusive unit, the Defiler is a mysterious creature. Using dark swarm it can protect its friends, and cast a plague on its enemies.
Guardian Hatchery, Spawning Pool, Upgrade to Lair, Queens nest, Upgrade to Hive, Greater Spire Although it cannot attack air, the Guardian is the most powerful and destructive offensive unit. A dozen of these can level installations very quickly.
Infested Terran Hatchery, Spawning Pool, Upgrade to Lair, Queens nest, Infested Terran Command Centre Once infested, these Terrans fall under the will of the overmind, strap bombs to their bodies, and make kamikaze runs at their targets.