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Unit Requirements Comments
SCV Command Centre The construction worker of the Confederacy. This unit is responsible for the gathering of resources.
Marine Command Centre, Barracks The footsoldier of the Confederate Army. Cheap, dispensible, versitile, upgradeable, and carrying an automatic rifle, the marine is the backbone of the Confederate ground forces.
Firebat Command Centre, Barracks, Academy The short range brother to the marine. Equipped with high pressure flame thrower, the firebat makes a invaluable asset to the Confederate ground forces when pitted against the Protoss. Several dropships carrying platoons of firebats and marines make for a formidable attack wave.
Ghost Command Centre, Barracks, Academy, Factory, Starport, Science Facility w/ Covert Ops. Perhaps the most versitile of all ground troops. The Ghost, when properly upgraded has at his disposal a high powered single shot / multiple use sniper rifle, advanced cyber-optic eye replacements, a personal cloaking device and has the ability to direct the path of Terran nuclear weapons via a laser omni-directional digital pinpointer. Platoons of cloaked ghosts make for an amazingly effective invisible attack.
Vulture Command Centre, Barracks, Factory Although not very useful by themselves, groups of them, especially when equipped with spider mines make for excellent front line defense.
Siege Tank Command Centre, Barracks, Factory w/ Machine Shop The Confederate ground forces big-boy. In its mobile state, the Siege Tank employs a powerful dual-cannon system. While immobile, and braced, the Siege Tank raises a very high powered pulse cannon, doing about twice the damage of its mobile counterpart. A frontline of tanks in siege mode make for a nearly impenetrable line.
Goliath Command Centre, Barracks, Factory, Armory The Confederacy's answer to the need for mobile land and air defense. The Goliath uses a machine gun for ground targets, and is equipped with a volley of SAMs (surface to air missiles) to deal with airstrikes. Being heavily armored, the Goliath in groups is a very effective offensive and defensive unit.
Wraith Command Centre, Barracks, Factory, Starport The invisible eagle. This unit uses lasers to attack ground targets and launches dual missiles at air targets. With a cloaking device, waves of this unit make short work of heavy air offense.
Dropship Command Centre, Barracks, Factory, Starport w/ Control Tower The defenseless air transit system. This unit is used soley to transport ground units. Heavily defended, many dropships can be used to transport many marines and tanks to hotspots, take SCVs to colonize remote areas, or drop ghosts to make critical nuclear launches.
Science Vessel Command Centre, Barracks, Factory, Starport w/ Control Tower, Science Facility Although unarmed, the Science Vessel proves its worth by its ability to detect cloaked units, and disable energy shields on other units. With two of these babies following an air strike composed of wraiths and battleships, your airstrike can see, and hit, everything.
Battlecruiser Command Centre, Barracks, Factory, Starport w/ Control Tower, Science Facility w/ Physics Lab The most powerful, expensive, and slow air unit. With its deadly ground and air lasers, it is a formidable attack unit. Employing its Yamato cannon, it can direct a focused nuclear explosion toward a target doing considerable damage, putting the fear of God in your oppenent.