
Access Starchart
|
| Unit |
Requirements |
Comments |
| Probe |
Nexus |
The Protoss
workhorse. It gathers resources, and summons buildings via a warp tunnel. The probe can go
about different business while a building warps in, it doesn't have to supervise. |
| Zealot |
Nexus, Gateway |
The Protoss
footsoldier. Short range, but does twice the damage of a basic marine, and carries a
rechargeable shield. A group of these is very dangerous. |
| Dragoon |
Nexus, Gateway,
Cybernetics Core |
Those Zealots who
fall in battle can be reanimated in these mechanical shells to fight again for the Empire. |
| Templar |
Nexus, Gateway,
Cybernetics Core, Citadel of Adun, Templar Archives |
With the ability
to cast lightning and merge into Archons, the Templar are a dangerous and difficult to
overcome enemy. |
| Shuttle |
Nexus, Gateway,
Cybernetics Core, Robotics Facility |
Simply equivalent
to the Terran's dropship, but this one carries a shield. |
| Reaver |
Nexus, Gateway,
Cybernetics Core, Robotics Facility, Robotics Support Bay |
Truly the most
feared Protoss unit. Attacking ground only, it uses explosive runners called scarabs
constructed within the Reaver. These scarabs run across the ground to a target doing much
primary damage and resulting in lots of splash damage. |
| Observer |
Nexus, Gateway,
Cybernetics Core, Robotics Facility, Observatory |
With no weapons,
this silent observer serves as a detector of cloaked objects and a scout. |
| Scout |
Nexus, Gateway,
Cybernetics Core, Stargate |
An air unit with
the ability to attack ground with a machine gun, and air with dual missiles. Very
powerful, fast, and can take quite a beating. |
| Carrier |
Nexus, Gateway,
Cybernetics Core, Stargate, Fleet Beacon |
Although the
carrier has no weapons of its own, it creates interceptor fighters on its flight deck and
launches those. Several carriers maxed out with interceptors is quite the nuisance.
However, destroy the carrier, and you destroy all its drones. |
| Arbiter |
Nexus, Gateway,
Cybernetics Core, Citadel of Adun, Templar Archives, Stargate, Arbiter Tribunal |
Although it has
limited weapons, the Arbiter proves worthy by being able to cloak all friendly units
within a certain radius. However, two Arbiters cannot cloak each other. They can also
temporarily disable opponents, and can "recall" or "beam back"
friendly units from hostile areas. |
| Archon |
Nexus, Gateway,
Cybernetics Core, Citadel of Adun, Templar Archives, Archon Warp Upgrade |
Two merged
Templars. They do much damage with a short range shock pulse. |
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