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Unit Requirements Comments
Probe Nexus The Protoss workhorse. It gathers resources, and summons buildings via a warp tunnel. The probe can go about different business while a building warps in, it doesn't have to supervise.
Zealot Nexus, Gateway The Protoss footsoldier. Short range, but does twice the damage of a basic marine, and carries a rechargeable shield. A group of these is very dangerous.
Dragoon Nexus, Gateway, Cybernetics Core Those Zealots who fall in battle can be reanimated in these mechanical shells to fight again for the Empire.
Templar Nexus, Gateway, Cybernetics Core, Citadel of Adun, Templar Archives With the ability to cast lightning and merge into Archons, the Templar are a dangerous and difficult to overcome enemy.
Shuttle Nexus, Gateway, Cybernetics Core, Robotics Facility Simply equivalent to the Terran's dropship, but this one carries a shield.
Reaver Nexus, Gateway, Cybernetics Core, Robotics Facility, Robotics Support Bay Truly the most feared Protoss unit. Attacking ground only, it uses explosive runners called scarabs constructed within the Reaver. These scarabs run across the ground to a target doing much primary damage and resulting in lots of splash damage.
Observer Nexus, Gateway, Cybernetics Core, Robotics Facility, Observatory With no weapons, this silent observer serves as a detector of cloaked objects and a scout.
Scout Nexus, Gateway, Cybernetics Core, Stargate An air unit with the ability to attack ground with a machine gun, and air with dual missiles. Very powerful, fast, and can take quite a beating.
Carrier Nexus, Gateway, Cybernetics Core, Stargate, Fleet Beacon Although the carrier has no weapons of its own, it creates interceptor fighters on its flight deck and launches those. Several carriers maxed out with interceptors is quite the nuisance. However, destroy the carrier, and you destroy all its drones.
Arbiter Nexus, Gateway, Cybernetics Core, Citadel of Adun,  Templar Archives, Stargate, Arbiter Tribunal Although it has limited weapons, the Arbiter proves worthy by being able to cloak all friendly units within a certain radius. However, two Arbiters cannot cloak each other. They can also temporarily disable opponents, and can "recall" or "beam back" friendly units from hostile areas.
Archon Nexus, Gateway, Cybernetics Core, Citadel of Adun, Templar Archives, Archon Warp Upgrade Two merged Templars. They do much damage with a short range shock pulse.