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1. Observers make excellent scouts, they can see EVERYTHING. If you manage to get one into the enemy's base, park it over their Command Centre (or Hatchery, Nexus, whatever). Even if an enemy detector flies by, if you're over that building, its awfully hard for a human opponent to see it. 2. Reaver drops. Two shuttles + 4 Reavers = big time demolision. Reavers, properly upgraded and maintained with scarabs during the attack are the most feared attack of all. 3. Photon Cannons. Lots of them. They're cheap, they shoot ground and air, and detect everything. They really are invaluable. To start a game, block your entrance with these things. It's wicked. 4. Pylons. Need 'em for food, need 'em to build buildings. You can never have to many of these things, and they only cost $100. 5. Arbiters cloak all your friendly units within a designated radius (except other Arbiters). They can "beam back" hurt units as well. 6. Don't leave a probe to build a building, once he does his warp thing, he can leave and do other stuff, the building will warp in by itself. 7. Zealots. Upgrade their attacks and speed, and they become really fast and deadly foot units. Short range, but boy do they do damage! 8. Carriers. 3 or 4 of them loaded with interceptors do muchos damagos. Don't let a carrier be destroyed though, or all its interceptors blow up too. |